Tencent Cloud announced a partnership with Nexon Co., Ltd., to accelerate the launch of its mobile app NEXOTOWN.
NEXONTOWN, now available in South Korea, is a metaverse platform that houses open halls, camping sites, classrooms, and conference halls where players engage with each other in the virtual world, utilising items and characters from Nexon’s online games.
Tencent Real-Time Communications (TRTC)-powered NEXONTOWN currently enables users to speak with other gamers, with real-time video conferencing and a feature for trading in-game stuff on the way. In addition to regular audio and video calls, TRTC enables NEXONTOWN to access features like high resistance, with up to 80 per cent audio packet loss rate and 50 per cent video packet loss rate, as well as dedicated line-level ultra-low latency, with an end-to-end anchor’s latency of within 300ms, meeting the needs of real-time interaction.
The advanced TRAE audio 3A engine, energy competition-based in-room audio mixing, special audio technology, code rate reduction of non-ROI area, time-domain SVC tech, as well as low threshold and fast access and high concurrency support are just a few of the industry-leading ultra-high quality audio and video features that Tencent Cloud offers NEXONTOWN.
“We look forward to more possibilities that will be unlocked by virtual world platforms. In line with this, we are pleased to be providing a one-stop metaverse solution including real-time audio and video services for NEXONTOWN, a mobile app that houses virtual venues, pushing forward digitalization and opening more doors for various metaverse events and functions,” Tencent Cloud International Senior Vice President Poshu Yeung said.
Sehyoung Oh, Department Manager, NPlatform Business Department of Nexon, said, “NEXONTOWN welcomes everyone to a world of virtual gatherings and events, powered up by high-quality and high-performance services via Tencent Cloud. We look forward to reaping more benefits from Tencent Cloud’s one-stop solution, which makes NEXONTOWN’s virtual halls, classrooms and conference sites more engaging, interactive and realistic.”
In addition to TRTC, Tencent Cloud provides access to its interactive media and communication services to game publishers worldwide. These services, which include the Game Multimedia Engine (GME), Stream Services, Instant Messaging, and Media Processing Services, among many others, aid game publishers in building a comprehensive service platform for cross-product communication, interaction, and transactions for players of various games.
Businesses may now use various metaverse-related services offered by Tencent Cloud To give their users complete immersion and realism in the virtual world. These include digital individuals and avatars like hosts, salespeople, and customer service representatives, as well as avatars created using real-time face swapping and cloud rendering. Virtual simulation, virtual cities, and virtual campuses are also included.
Tencent Cloud has recently launched Tencent Cloud Media Services, an international audio and video solution brand centred on industry-leading, comprehensive, and simple-to-use media solutions to help build immersive experiences. Tencent Cloud provides comprehensive support for organisations to establish their metaverse company and prosper in the hyper-realistic digital world, drawing on Tencent Cloud’s years of experience in gaming and audio/video areas. The metaverse solution leverages state-of-the-art computing, storage, network, and audio/video technologies such as smart codec and AI to provide one-stop technical services for various metaverse projects.